As the popularity and demand for Massively Multiplayer Online Role Playing Games (MMORPGs) continues to skyrocket, interesting niches have come about along with some interesting issues. One of the largest of these new niches is the abundance of auction houses and stores for purchasing virtual gear, gold, or leveled players. With this virtual economy come issues that spread beyond the game. Mainly cheats, exploits and phishing. But, as the new book Exploiting Online Games points out, players are going out of their way to covertly make money off of the game software itself. This is certainly nothing new, but it is getting to point of becoming serious as developers don't have he infrastructure in places to pick gamers that are using exploits or bots out of the crowd of millions. It appears that the infrastructure that allows gamers' PCs to connect to a persistent world hosted on a server is also the source of this conundrum.
For more information, read this Security Focus article.
Wednesday, January 16, 2008
WTT Epic Loot for Cold Cash
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Technology
Posted by Cade Brown at 1:37 PM
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